The "Mother" of EarthBound
Whether you know it or not, today is a very special day for you, and anyone else visiting EarthBound.net today. For one year ago to this day, the "Mother" of the EarthBound series met an American EarthBound audience for the very first time.
The "Mother" in quotations is a pun, by the way. Let me explain. This prequel to EarthBound was introduced to the American EarthBound cult following just a year ago under the name EarthBound Zero.
(All hail Demi for his successful efforts in acquiring the translated cartridge and releasing it on ROM). However, the origin of EarthBound Zero originated in Japan. Released to an all Japanese audience in the late 1980s, the game then known as Mother arrived on the early RPG scene with your everyday RPG game engine and battle system. The same system that was introduced by Akira Toriyama's legendary Dragon Quest (Dragon Warrior in the U.S.) back in '86.
Here begins the EarthBound series that we have to come to know, love, and obsess over since it's release in 1995. Having played through the majority of EarthBound Zero, I can safely say that I now know how this whole crazy shabang we call the EarthBound series began: with the same unique style and quirky snap that we have seen in its glorious sequel. Reaching the bottom line, today is the birthday of EarthBound, as a prequel, a sequel, a series, and ultimately as a concept.
Whether you know it or not, today is a very special day for you, and anyone else visiting EarthBound.net today. For one year ago to this day, the "Mother" of the EarthBound series met an American EarthBound audience for the very first time.
The "Mother" in quotations is a pun, by the way. Let me explain. This prequel to EarthBound was introduced to the American EarthBound cult following just a year ago under the name EarthBound Zero.
(All hail Demi for his successful efforts in acquiring the translated cartridge and releasing it on ROM). However, the origin of EarthBound Zero originated in Japan. Released to an all Japanese audience in the late 1980s, the game then known as Mother arrived on the early RPG scene with your everyday RPG game engine and battle system. The same system that was introduced by Akira Toriyama's legendary Dragon Quest (Dragon Warrior in the U.S.) back in '86.
Here begins the EarthBound series that we have to come to know, love, and obsess over since it's release in 1995. Having played through the majority of EarthBound Zero, I can safely say that I now know how this whole crazy shabang we call the EarthBound series began: with the same unique style and quirky snap that we have seen in its glorious sequel. Reaching the bottom line, today is the birthday of EarthBound, as a prequel, a sequel, a series, and ultimately as a concept.