Author |
Title |
Description |
Date |
Rank |
Gekko |
M2: Harmony Pg.59 |
Harmony - #59
Kang unleashes his ultimate technique! But it looks like it’s too early to celebrate… Oh my, what is that?! You guys, I-I think we’re in trouble!
|
1/9/11 |
0.00 |
Gekko |
M2: Harmony - The White Ship Pg.43 - Fate |
HarmonyWhite - #43
Flint and Hinawa, destined to meet again. Well, yeah, duh. Think about the size of the village. She was probably off playing with her new drago friend all week.
|
5/1/10 |
0.00 |
Gekko |
M2: Harmony Pg.60 |
Harmony - #60
Taken by surprise or simply no match; it doesn’t matter. Our heroes are quickly brought down by the wrath of the Pig King. But when all seems lost, a defending bat comes out of nowhere…
|
1/9/11 |
0.00 |
Gekko |
M2: Harmony - The White Ship Pg.10 - Replacements |
HarmonyWhite - #10
Everyone on the shuttle survived, even a certain baby. Despite the enormous pressure and sacrificed Scamp faces on a daily basis, he is still kind at heart and will help others when he can.
|
2/7/10 |
0.00 |
Gekko |
Lonely Road |
I always liked this lonely little stretch of road between Threed and Dusty Dunes. The place even has a unique color pallet not found anywhere else. Nothing spawns anywhere (pretty much), and it’s just you and an open, but small expanse of developed land. Back in my younger Earthbound-playing days, I always saw this area as a kind of transition from the beginning of the game to the rest of it. The place might not look like it serves a purpose, but I actually think that it does in the way I just mentioned. Oh yeah, and for some reason, just to make the place even more unique, Hippies (and even other human enemies) can spawn up above the left tunnel entrance.
|
8/21/09 |
0.00 |