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Galvanized Insanity - by Elobo

Galvanized Insanity




In the strange string of spacetime known as Moonside, both abstract notion and mundane normality are twisted together and made one. The creativity of its people bleed into the world and become tangible and terrible. Dali's Clock is no exception. The nature of Moonside is always in sway, and the Clock can ebb with its tide better than most. Time is easy to master where it is not so absolute.



Other Submissions by Elobo

Author Sort Ascending Sort Descending Title Sort Ascending Sort Descending Description Sort Ascending Sort Descending Date Sort Ascending Sort Descending Rank Sort Ascending Sort Descending
Elobo Perpetual Pariah
Explorers in the Agrilla Pass are often beset by a strange creature of palpable self-loathing. The oral tradition of Agrillan survivor descendants mentions a creature composed of the negative energies the civil war and slaughter left deep-rooted in the land. A creature of anger was born as spirits who could not find a host, and were bound eternal to that cursed place, coalesced at one point. At first it was furious that it could not leave the Pass to fulfill its desires. Then, the contrasting points of sorrow of the many that made the whole caused self-doubt withi the creature. The more it tried to leave, the more impotent it felt. It felt more and more helpless, more and more anguish. Years of isolation made it a wreck of pure emotion. An empath feeding of the negativity of others, welcoming all pain they bring. It is irreproachably twisted into feeling pathetic and it is cursed to remain that way forever. Even though it accepts defeat, the pull of the land is too strong – it comes back. But the words is speaks… are these its own or is it reflecting your innermost sorrow and fear? Is it merely giving your most crushing emotions form?
11/11/09 0.00
Elobo Grinning Devil
Ousted by the stone idols of a fallen tribe, the remnants of both Agrillan tribes remained covetous of their homeland. Progress shifted towards malice, and constructs such as these were a result. Simple in design, deadly in execution. It came wearing a toothy grin on its face and carrying a belly full of fire. They were meant to be expended, but they were beyond precious – made from some of the last meager resources the tribes could pull together. They should have entangled the idols with chain, hook, and magnetic clasp. But they were changed by the spiritual discord of the land, became autonomous. and the homeland slipped farther from the people’s grasp.
11/9/09 0.00
Elobo Terracotta Nightmare
A treasure gleaming amongst the overwhelming drab greys of the terracotta dig. Gilded armor, an ornate warrior. A deadly grimace adorned its faceplate. It seemed possessed of life despite remaining motionless. A flash of vibrance in an army of still death. But it was not of this dig. Its inner workings were beyond the scope of ancient man. It took its time dissecting the excitable excavators. It had field research to conduct as well, after all.
11/8/09 0.00
Elobo Worshiped Idol
Oral tradition tells of two tribes in Agrilla. Two tribes born of the same sun. They lived and worked in peace. One tribe began to worship an unseen pantheon. Massive stone idols were erected in their honour. The worshiping tribe grew vainglorious of their faith and scornful of the other. They were obsessed with the adulation of their pantheon and rapidly consumed the resources of the land for offerings and material to build and move their idols. The other tribe could take no more and slaughtered the worshipers – weak from their exhausting and constant rituals. In spite, they toppled the idols, smashing them in the canyon. The spirits of their enemies were still zealous and bound themselves to the great stone heads of their monoliths. They struggled to move, but crushed their killers. But they could not give chase without toppling, and the remaining Agrillans fled the land to start anew. The idols were left with a taste for blood in a barren land, wailing in anguish over their lost vengeance.
11/8/09 0.00
Elobo Downtime
Not all lessons in the pack cover tooth and viscera. Their devotion to each other is strong enough to break even the oldest into their earliest habits for the benefit of the youngest. Families hunt together, and they play together.
10/22/09 0.00

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