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Prologue - Page 3: Escape into the Woods - by kenisu3000

Prologue - Page 3: Escape into the Woods




kenisu - #03
For those who haven't played the game, or have a very good memory of it, you'll find out, much MUCH later, exactly WHAT it is that is above George and Maria's house (or you can just play Mother and it'll tell you right there in the two paragraphs in the opening narration).
What I'm most proud of in this page is the fifth panel (the long one that dives under Maria's "What is THAT above our house?!" panel and juts out a bit under the third) - I absolutely nailed what I had in my head for that shot, and it also gives a glimpse at what I love so much about the landscapes of Mother. If you don't pay much attention to the detail anywhere else on this page, study this panel carefully. At the left end you can see George and Maria in the distance entering the forest, and at the right end is a pair of mysterious legs and a tail descending slowly in front of their home.
The dialogue of the panic-stricken couple was quite touch-and-go for me. I wasn't exactly sure what direction I wanted them to escape, but I wanted Mothersday Town to be mentioned, so I made that their planned route (BTW, I found out recently that the holiday Mother's Day didn't even exist in 1906, much less a town named after it...). Then I needed an outlet for the couple, someONE they could run to. So, using the concept of simple names like "George", I had him mention, in passing, some guy named "James". At first, James only existed for the sake of George mentioning someone they could run to, but as I was illustrating page 7, I found a way to use James further as not only as an outlet, but as THE outlet to represent a family friend's reaction to all that's about to happen. Yes, we'll get to see James in person later, and he'll come strongly into play.



Other Submissions by kenisu3000

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kenisu3000 Chapter 1 - Page 54: The Life and Times of Grandpa John
kenisu - #54
That whole business about Suzannah getting run over by a drunk driver… well, I worried about that. Not because I thought it was too “adult” a theme, but because I suddenly remembered about Prohibition (even though there was still a lot of bootlegging going on during that time anyway), but then I did the math, and chalked up the accident to take place in 1918, two years before Prohibition became a stateside thing. Phew, close call!
But THEN, I worried that a Model-T Ford might not have been powerful enough to kill anyone. So I looked it up, and apparently that model was capable of going at excesses of 30 mph, which I don’t doubt is fast enough for a reckless drunk driver to plow over a helpless pedestrian.
I hate having to research history.
4/17/09 0.00
kenisu3000 Chapter 1 - Page 55: The Fateful Night at Pilgrim's Rock
kenisu - #55
After writing all of this backstory, I realized that, in adhering to the “mother-dominant” theme of the game, Itoi probably intended for George and Maria to be Ninten’s ancestors on his *mother’s* side, not his father’s. Whoops. Oh well, I guess it’s no big deal.
4/17/09 0.00
kenisu3000 Chapter 1 - Page 56: Fatherly Advice
kenisu - #56
This is *so* my dad.
4/17/09 0.00
kenisu3000 Chapter 1 - Page 57: EnPSIclopedia
kenisu - #57
Yeah, okay, so I went a little overboard on the jokes here, and I’m not even sure if they’re funny. That’s kenisu.
4/17/09 0.00
kenisu3000 Chapter 1 - Page 58: Of Oreos and Hocus-Pocus
kenisu - #58
I've always felt the livingroom was awfully... stark. I designed it similar to what's seen in the game, knowing full well how bland and... I dunno, threadbare(?) it looked, but I wanted to keep it that way, just for a laughable throwback to the simple 8-bit design of the game. But dang, after drawing and coloring all these pages, it seems to me that I should have at least succumbed to wallpaper, windows and a light fixture! What kind of psycho house -doesn't- have windows around its front door? And without those windows or an immediate light source aside from the kitchen window, how could it be so bright indoors? That's the price of adhering 100% to the game's design for the house's exterior first, THEN putting together the interior. You look at the inner layout and realize it doesn't conform to the outer structure at all. In the game, the front door, as seen from the the livingroom, is brown and square at the top, with no built-in window, but outside, it's gray with a rounded top and window, AND the doorknob's on the wrong side! So I changed it to fit the outside appearance. At least that's one claim to consistency I can make.

I need a life.
5/3/09 0.00

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