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Funktastic Gameplay Ideas - by Ness64702

Funktastic Gameplay Ideas

Okay everybody this is my first article so don't mind if it's a little scrappy (sorry about scrappy, I just couldn't think of another word). Anyway this article is about ideas for the next funkatastic gameplay (if we have another one).

I think a good idea would be that at every funkatastic gameplay point that EB.Net should tell us what level that we should be at, at that part in the game. Also one of the challenges could be to get say, 5 levels higher than you are supposed to. If this does happen then people like me, who go out of their way to gain levels would be in good shape.

I also think that a good idea would be to give you more to do in one gameplay. I mean I don't know about anyone else, but I finish my gameplay points in about 20 minutes, then for about 40 minutes I just gain levels. To get to the point, I think that they should should make the gameplay point a little longer.

Well, by now your probably all like "shut up already" so this is the last idea I have for it. I think that for every different town we go into we should put what we think will replace this town in eb64. This idea may seem crazy but I think that it is a good idea. It would be cool, for instance: What might an Onett place look like in EB64? Even though we don't know much about EB64 it's fun to imagine.

Ok that was my first article. How did you all like it? If anyone agrees with me, e-mail me. I hope this article may have influenced many EB.Net majors, and thank you for your time.


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Ness64702 Funktastic Gameplay Ideas
168
7/31/06 0.00

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