Power Trip!
Last night, (about 3 in the morning) I read an article on EB.net concerning the fun of playing through the game by the edge of your seat (i.e. having relatively low levels, crappy equipment/items, playing risque') and playing through by raising your levels to murderous heights. Well, I have a little something concerning that.
The first time I played through EB, I got stuck at Milky Well (Or wherever you fight Trillionage Sprout) due to the annoying mushrooms. So I raised levels. Lots of levels. I went from about level 45 to about 75. When I fought the Mani-Mani Statue in Moonside, He was annihilated by PSI rockin Omega within seconds. In fact, up until Diamond Dog, every fight was easy.
While this is okay, I feel that it takes a lot of the fun out of the game. Bosses are reduced to 2 turn bouts. The game plays more like a story with a long, boring part. The plus side to raising lots of levels is that you have more freedom to explore more areas of higher difficulty. A big problem concerning RPG's (including Mother 3) is the power trip factor involved behind RPG's. Back in the past, RPG's were extremely difficult. It took hours to raise a single level. Big enemy fights were grueling and often drained a party's resources to the bone. In other words, rewarding.
RPG's have gone retroactive now in terms of challenge. Characters are handed a vast multitude of power-ups, ungodly amounts of abilities and whatnot at their disposal to whup through a game. Anyone remember the last fight in FFVII? Easy crap.
I wish to see some sort of way to balance the power given to players and that given to enemies implemented in Mother 3. It is nice to have cool abilities and high levels, but not if the challenge is removed.
Last night, (about 3 in the morning) I read an article on EB.net concerning the fun of playing through the game by the edge of your seat (i.e. having relatively low levels, crappy equipment/items, playing risque') and playing through by raising your levels to murderous heights. Well, I have a little something concerning that.
The first time I played through EB, I got stuck at Milky Well (Or wherever you fight Trillionage Sprout) due to the annoying mushrooms. So I raised levels. Lots of levels. I went from about level 45 to about 75. When I fought the Mani-Mani Statue in Moonside, He was annihilated by PSI rockin Omega within seconds. In fact, up until Diamond Dog, every fight was easy.
While this is okay, I feel that it takes a lot of the fun out of the game. Bosses are reduced to 2 turn bouts. The game plays more like a story with a long, boring part. The plus side to raising lots of levels is that you have more freedom to explore more areas of higher difficulty. A big problem concerning RPG's (including Mother 3) is the power trip factor involved behind RPG's. Back in the past, RPG's were extremely difficult. It took hours to raise a single level. Big enemy fights were grueling and often drained a party's resources to the bone. In other words, rewarding.
RPG's have gone retroactive now in terms of challenge. Characters are handed a vast multitude of power-ups, ungodly amounts of abilities and whatnot at their disposal to whup through a game. Anyone remember the last fight in FFVII? Easy crap.
I wish to see some sort of way to balance the power given to players and that given to enemies implemented in Mother 3. It is nice to have cool abilities and high levels, but not if the challenge is removed.